Post by Trinity R. Hearts on Jan 24, 2018 4:00:59 GMT
Google Document
One of the items from Mike's list he mentioned: "What Would Be Web 4.0."
And with ping ponging the topic on Discord of how the current web exploits people from websites like Facebook doing experiments on their users to see whether they're able to have a response, influence over them in other words, to how other companies & sites use manipulation tactics for profit - in summary. Among other problems (filter bubbles, repeal of Net Neutrality, technological-utopianism, and many more) (Discord channel: idea-channel-2; and elsewhere too I think)
I shared a bunch of videos exploring the subject of contemporary problems with the Internet and to extent the world, and with Vinico asking about whether I've read some of the comments among those videos (Politics of Vlogging^: WheezyWaiter, Philosophy Tube) I started writing a response which unfolded into the idea "I think I can connect all this with exploring What Would Be Web 4.0," at least as a thought experiment of sorts; where looking through the history of the Internet and how we've come to the contemporary version we have today, and with the 'thought experiment' exploring "what, within reasonable though idealistic circumstances, -what should be the Internet's 'design ethos' if it's not profit & user retention?." And how can that "shows us what our gut intuition is" as Mike points out in Thoughts about Thought Experiments.
I've written a bit yesterday & today, which is linked in ^that document, and also here for convenience; it's 3 & half pages in length, what follows after those 3 1/2 pgs are previous drafts, outlines, & notes for, along with "draft 1.2," organizing potential related ideas & thoughts that occured to me- along with trying to get familiar with my assumptions, and also below that is my half-baked response to Vincio initiating the idea-connection. Content warning, those outlines likely won't make sense since they're que based- reminding me of related ideas instead of depicting or providing context to them- but feel free to explore them if you like.
Anyways, I find it's debatable with versions (Examples: Overwatch patches, or YouTube introducing new features/policies, to film sequels and series name .+. novel names) when determining when one ends and starts between Web 1.0, 2.0, 3.0(?), and possibly 4.0.
((along with say figuring out what 1.4.6 is: Which I think about what Mike says in his podcast episode "RM02: A Reasonably Sound Mission Statement" being: "... letting it's isness enemerge naturally out of the many smaller and easier to make decisions ..." and the idea of emergence: But with keeping track of system-evolution, versions are used as an atlas referencing previous iterations to guide how to move forward.))
Yet it's hard to literally track the multitude of changes that's the Web because it's "The Network of networks." This philosophical work reminds me of what Mike says in the comment response for “Has The World Already Ended?” relistening to it, there’s a lot of points I’m having on the back burner, the main quote which cued me to reference it is: “it makes this ‘weird’ recasting of the past .....: It’s trying to do this kind of difficult work to find itself, and to find its place in the world, and to sort of describe the metaphysical state of things. It’s like sort of wandering around in a darkened room attempting to sort of bump into things to get a layout of the state of things that are incapable of actually being seen directly. And I think in the process, you might end up describing things less than accurately but you still end up sort of getting a sense of how, if the lights were on, things might work. And this is just sort of a way of standing in the middle of this darkened room and spinning around violently just trying to hit things to see what you bump into.”
So here's my attempt in doing that:
Speculation
Internet 1.0 Postulates:
1) Computer networks connected to other computer networks
2) Created to increase processing power
3) Hyperlinks & Communication
Internet 2.0 Postulates:
1) World Wide Web & Interfaces
2) Web Browser
3) Star of Commercialization
4) More of the "masses" having computers due to their more variant uses
o ) Increased usability
Internet 3.0 Postulates:
1) Interconnectivity of communities & fandoms
2) Increased acceleration of the spread and rapid evolution/criticism of ideas of vaiours kinds
From memes to advance/complex/often-hidden nuances within complexity
3) Exploitation of people for profit
4) Exploitation of people for ideology
5) Isolation
6) And many more problems (additional videos, Extra Credit streams where James explores further into Sci Fi, Anthony D'Angelo, Go Verb a Noun, Philosophy Tube, Errant Signal (when talking about games systems and touching on the subject that's the philosophy of power), PBS Idea Channel, Contrapoints, etc I bet)
7) Design ethos of Internet infrastructure exclusively for profit and user retention time
Internet 4.0 Postulates:
1) Design ethos for meaningful/depthful connection and community
2) Design ethos for empowering people to create their own tools vie education and collaboration, instead of relying on existing tools such as Facebook etc, Unreal etc, Evernote etc, etc, specifically designed for their needs, demands, desires, and dreams
3) Design ethos that considers and studies the principles of other disciplines (video game design, video design, etc) and how they may interrelate within other disciplines, than just only web design and profitability we see in 3.0
[4) Design ethos for encouraging critical thinking, critical empathy, and critical communication]
I think there's criticisms with all that^, the ones that pops out to my mind is the idea "the web currently disallows or discourages those last three postulates of 4.0" which I again think of that dark room analogy and WheezyWaiter's / Philosophy Tube's comments. Also what I think of as Internet 3.0 and 4.0 may end up reflecting more about myself and my perceptions than the world or the Web itself.
One of the items from Mike's list he mentioned: "What Would Be Web 4.0."
And with ping ponging the topic on Discord of how the current web exploits people from websites like Facebook doing experiments on their users to see whether they're able to have a response, influence over them in other words, to how other companies & sites use manipulation tactics for profit - in summary. Among other problems (filter bubbles, repeal of Net Neutrality, technological-utopianism, and many more) (Discord channel: idea-channel-2; and elsewhere too I think)
I shared a bunch of videos exploring the subject of contemporary problems with the Internet and to extent the world, and with Vinico asking about whether I've read some of the comments among those videos (Politics of Vlogging^: WheezyWaiter, Philosophy Tube) I started writing a response which unfolded into the idea "I think I can connect all this with exploring What Would Be Web 4.0," at least as a thought experiment of sorts; where looking through the history of the Internet and how we've come to the contemporary version we have today, and with the 'thought experiment' exploring "what, within reasonable though idealistic circumstances, -what should be the Internet's 'design ethos' if it's not profit & user retention?." And how can that "shows us what our gut intuition is" as Mike points out in Thoughts about Thought Experiments.
I've written a bit yesterday & today, which is linked in ^that document, and also here for convenience; it's 3 & half pages in length, what follows after those 3 1/2 pgs are previous drafts, outlines, & notes for, along with "draft 1.2," organizing potential related ideas & thoughts that occured to me- along with trying to get familiar with my assumptions, and also below that is my half-baked response to Vincio initiating the idea-connection. Content warning, those outlines likely won't make sense since they're que based- reminding me of related ideas instead of depicting or providing context to them- but feel free to explore them if you like.
Anyways, I find it's debatable with versions (Examples: Overwatch patches, or YouTube introducing new features/policies, to film sequels and series name .+. novel names) when determining when one ends and starts between Web 1.0, 2.0, 3.0(?), and possibly 4.0.
((along with say figuring out what 1.4.6 is: Which I think about what Mike says in his podcast episode "RM02: A Reasonably Sound Mission Statement" being: "... letting it's isness enemerge naturally out of the many smaller and easier to make decisions ..." and the idea of emergence: But with keeping track of system-evolution, versions are used as an atlas referencing previous iterations to guide how to move forward.))
Yet it's hard to literally track the multitude of changes that's the Web because it's "The Network of networks." This philosophical work reminds me of what Mike says in the comment response for “Has The World Already Ended?” relistening to it, there’s a lot of points I’m having on the back burner, the main quote which cued me to reference it is: “it makes this ‘weird’ recasting of the past .....: It’s trying to do this kind of difficult work to find itself, and to find its place in the world, and to sort of describe the metaphysical state of things. It’s like sort of wandering around in a darkened room attempting to sort of bump into things to get a layout of the state of things that are incapable of actually being seen directly. And I think in the process, you might end up describing things less than accurately but you still end up sort of getting a sense of how, if the lights were on, things might work. And this is just sort of a way of standing in the middle of this darkened room and spinning around violently just trying to hit things to see what you bump into.”
So here's my attempt in doing that:
Speculation
Internet 1.0 Postulates:
1) Computer networks connected to other computer networks
2) Created to increase processing power
3) Hyperlinks & Communication
Internet 2.0 Postulates:
1) World Wide Web & Interfaces
2) Web Browser
3) Star of Commercialization
4) More of the "masses" having computers due to their more variant uses
o ) Increased usability
Internet 3.0 Postulates:
1) Interconnectivity of communities & fandoms
2) Increased acceleration of the spread and rapid evolution/criticism of ideas of vaiours kinds
From memes to advance/complex/often-hidden nuances within complexity
3) Exploitation of people for profit
4) Exploitation of people for ideology
5) Isolation
6) And many more problems (additional videos, Extra Credit streams where James explores further into Sci Fi, Anthony D'Angelo, Go Verb a Noun, Philosophy Tube, Errant Signal (when talking about games systems and touching on the subject that's the philosophy of power), PBS Idea Channel, Contrapoints, etc I bet)
7) Design ethos of Internet infrastructure exclusively for profit and user retention time
Internet 4.0 Postulates:
1) Design ethos for meaningful/depthful connection and community
2) Design ethos for empowering people to create their own tools vie education and collaboration, instead of relying on existing tools such as Facebook etc, Unreal etc, Evernote etc, etc, specifically designed for their needs, demands, desires, and dreams
3) Design ethos that considers and studies the principles of other disciplines (video game design, video design, etc) and how they may interrelate within other disciplines, than just only web design and profitability we see in 3.0
[4) Design ethos for encouraging critical thinking, critical empathy, and critical communication]
I think there's criticisms with all that^, the ones that pops out to my mind is the idea "the web currently disallows or discourages those last three postulates of 4.0" which I again think of that dark room analogy and WheezyWaiter's / Philosophy Tube's comments. Also what I think of as Internet 3.0 and 4.0 may end up reflecting more about myself and my perceptions than the world or the Web itself.